Saturday, February 19, 2011

Game Modeling Project 4 - High Poly

Here is my high poly object.  I have learned a lot from this project.  Hopefully the normal map baking will not cause me a lot of headaches.  More to come soon!



Mr. Gardner's techniques for modeling tires was very fast and efficient.  Model one piece of tread, duplicate special with transformations, combine the meshes, then apply a bend deformer to wrap the piece over.


I'm concerned the tag on this fire extinguisher might cause problems when baking on my normal maps.  I'll let you guys know how that turns out.



And lastly the instrument panel.  I added some gauges that will display voltages and gas levels, etc.  Also a gas cap on the left side as well as activation buttons.


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