Sunday, June 12, 2011

Becoming a Creature WIP

So for this project, we are turning ourselves into a creature of some sorts.  While I have yet to determine what I will be blended with, I figured it would be best to start modeling just plain old me.  I used techniques I learned earlier in the quarter to model a base mesh of my head with proper topology for animation.  I am in the process of refining and tweaking details in Zbrush.

Thursday, June 2, 2011

Creature Bust Retopologized!

Starting from a sphere gives a character very bad edge flow.  Bad edge flow can lead to a lot of problems, especially when facially animating.  I used Topo Gun for the first time to retopo this guy giving him proper edge loops.  I left his mouth and eyes open so that I can later go in and create bags for those areas.