Sunday, July 31, 2011

Ludus WIP - Quick Renders

I wanted to see how much sunlight would actually make it into the interior portions (mainly to ensure that there were no gaps between my walls/ floors/ ceilings.)  Should look pretty cool in UDK when properly lit (hopefully!)






Ludus WIP - Walls, Walls, Walls...

Building modular walls is fun.  It's like Legos for big kids...





Friday, July 29, 2011

Floor Piece

Nothing fancy here.

Pediment Base

What the f*&k is a Pediment?!  Pediment - The triangular upper part of the front of a building in classical style, typically surmounting a portico of columns.

Thursday, July 21, 2011

Ludus WIP Update

Week 1, I created a proxy model for my team members in order to provide a sense of scale.  Week 2 I began asset modeling.  Nothing fancy here, just a girdle and some gauntlets for our weapons storage room.  I also created diffuse, specular, and normal maps at 1024 resolution.

Tribal Scene Update!


Wednesday, July 20, 2011

Tribal Scene WIP

I'm having a blast working on this particular scene.  It has proved to be an interesting challenge thus far.  I've made it a point to go out of my way to ensure that my models are not geometrically perfect (as in modern structures.)

So far I have completed 3 tileable ground planes (Diffuse, NM and SM @ 512x512 res), a few background cards, and a finished "Hut Base" (also with Diffuse, NM, and SM @ 1024x1024 res.)

Lighting is temporary (Physical sun and sky.)



Friday, July 15, 2011