This assignment required me to model and use procedural texturing methods to texture the majority of the scene. This technique in conjunction with the creation of Sprites (cards) using alpha channels allowed me to populate the beach with a massive ammount of foliage while keeping the poly count relatively low.
Thursday, January 27, 2011
Game Modeling Project 2 - Proxy Model
For this project, I used simple shapes to block out the basic volume and space occupied by the mobile generator.
Friday, January 21, 2011
Game Modeling Project 1
Our first model in Game Modeling will be a Mobile Generator. The following is a collection of references I have gathered. References include Mobile Generators, trailers and hitches, tires and wheels, and even fire extinguishers. I have also included some base textures which I will ultimately use on my final model.
Sunday, January 16, 2011
Game Modeling Assessment Test
This was an assessment test for my Game Modeling class. I was given a reference image of a hurricane lamp and was told to simply model it without any restrictions or poly limit. While I originally tried to keep the poly count low, I eventually strayed from that mindset. Unfortunately, I ended up with slightly over 1800 polygons.
Approximate time to model this asset was 2 hours.
The hurricane lamp in wireframe and shaded:
Approximate time to model this asset was 2 hours.
The hurricane lamp in wireframe and shaded:
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