Wednesday, June 15, 2011
Sunday, June 12, 2011
Becoming a Creature WIP
So for this project, we are turning ourselves into a creature of some sorts. While I have yet to determine what I will be blended with, I figured it would be best to start modeling just plain old me. I used techniques I learned earlier in the quarter to model a base mesh of my head with proper topology for animation. I am in the process of refining and tweaking details in Zbrush.
Thursday, June 2, 2011
Creature Bust Retopologized!
Starting from a sphere gives a character very bad edge flow. Bad edge flow can lead to a lot of problems, especially when facially animating. I used Topo Gun for the first time to retopo this guy giving him proper edge loops. I left his mouth and eyes open so that I can later go in and create bags for those areas.
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