Starting from a sphere gives a character very bad edge flow. Bad edge flow can lead to a lot of problems, especially when facially animating. I used Topo Gun for the first time to retopo this guy giving him proper edge loops. I left his mouth and eyes open so that I can later go in and create bags for those areas.
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Very nice! Did you do this from the Demo of Topogun? Also, how do you export the topology?
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