Lions and Tigers and Baking Maps - Oh my!
I'm encountering a ton of really strange things. An issue I've run into in the past has reared its ugly head once again. "Maya has encountered a fatal error attempting to save in..." After some research, I can only hope that Maya 2011 hotfix downloads will resolve this issue. For the time being I am working in 2010.
I've been using Maya Transfer Maps to generate ambient occlusion and normal maps, however I've noticed that sometimes the two don't line up properly. Exampe:
This seems very strange considering both maps were baked simultaneously (and without touching the UVs.)
My teacher, Mr.Gardner, has increased my poly count by the way. Instead of 10,000 tris I have been upgraded to 15,000 due to the poly-expensive treads this tank has.
Most of my high poly is finished or soon to be tweaked. It's just a matter of baking all that information into texture maps and compiling it all in Photoshop. I plan on using a combination of Photoshop and Mudbox (my new favorite 3d painting program) to generate some seemless diffuse and spec maps!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment