Sunday, February 27, 2011

Game Texturing - Project 2

Project 2 was all about unified texturing and taking advantage of more than one quadrant of the UV space to capture as much tilable resolution within a scene as possible.  Whether this method is actually used in a game is questionable, but it was still a learning proccess for me.  I learned how to bake normal maps and ambient occlusion and for the first time, I began creating specular, gloss, emissive, alpha and diffuse maps on top of my color maps.

My textures are way too clean, but the challenge was to capture as much detail using textures rather than modeling.








Lo-res scene with details using texture:


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