This was an assessment test for my Game Modeling class. I was given a reference image of a hurricane lamp and was told to simply model it without any restrictions or poly limit. While I originally tried to keep the poly count low, I eventually strayed from that mindset. Unfortunately, I ended up with slightly over 1800 polygons.
Approximate time to model this asset was 2 hours.
The hurricane lamp in wireframe and shaded:
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment