Sunday, July 31, 2011
Ludus WIP - Quick Renders
I wanted to see how much sunlight would actually make it into the interior portions (mainly to ensure that there were no gaps between my walls/ floors/ ceilings.) Should look pretty cool in UDK when properly lit (hopefully!)
Friday, July 29, 2011
Pediment Base
What the f*&k is a Pediment?! Pediment - The triangular upper part of the front of a building in classical style, typically surmounting a portico of columns.
Thursday, July 28, 2011
Wednesday, July 27, 2011
Thursday, July 21, 2011
Ludus WIP Update
Week 1, I created a proxy model for my team members in order to provide a sense of scale. Week 2 I began asset modeling. Nothing fancy here, just a girdle and some gauntlets for our weapons storage room. I also created diffuse, specular, and normal maps at 1024 resolution.
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