Sunday, July 31, 2011

Ludus WIP - Quick Renders

I wanted to see how much sunlight would actually make it into the interior portions (mainly to ensure that there were no gaps between my walls/ floors/ ceilings.)  Should look pretty cool in UDK when properly lit (hopefully!)






Ludus WIP - Walls, Walls, Walls...

Building modular walls is fun.  It's like Legos for big kids...





Friday, July 29, 2011

Floor Piece

Nothing fancy here.

Pediment Base

What the f*&k is a Pediment?!  Pediment - The triangular upper part of the front of a building in classical style, typically surmounting a portico of columns.

Thursday, July 21, 2011

Ludus WIP Update

Week 1, I created a proxy model for my team members in order to provide a sense of scale.  Week 2 I began asset modeling.  Nothing fancy here, just a girdle and some gauntlets for our weapons storage room.  I also created diffuse, specular, and normal maps at 1024 resolution.