Saturday, January 21, 2012

Subway Car Texture Options

Which do you guys like the best?  This is an exterior diffuse.  I have not applied the NM on these images, nor have I created a Spec Map.

Option1

Option2

Option3 (original)

Sunday, January 15, 2012

Prototyping Texture Work

This model belongs to Warren "JJ" MacDonald.  I UV'd and textured it for our upcoming UDK based FPS for Prototyping.

Wednesday, November 16, 2011

Prototyping - Messing in UDK


So far this is what the level looks like in God mode.


Starting area, this is the room that will contain Jamie's incubation tube in the center.


Transitioning from a clean, steril/ scientific area to the maintinence tunnels.  This small room (in white) is kind of like a decontamination chamber.


The corridor lit in UDK.

Sunday, October 30, 2011

Prototyping - Modular Floor Piece

I sat down with some new tutorials over at 3dmotive.com.  What an amazing site.  $22 per month and well worth it, in my opinion.  I really need to improve my texturing before I graduate so I tried a new workflow.  The advice and techniques I learned from this site in a mere 2 hours blew my mind.

I learned a few extremely handy techniques when modeling, in preparation for texturing.  I learned a TON of Photoshop techniques.  I learned a lot about UDK.  The prep work takes some extra time to set up, but once it's set up, you have ULTIMATE control over your texturing.  Changing almost anything in your photoshop document can be done in a matter of seconds through selection masks, opacity masks, and level adjustments.

Here are the results (imported into UDK.)