Tuesday, August 2, 2011

Hut Spike 2!

I tried a new work flow that I actually enjoyed this time.

1.  Maya - blocked out a basic spike
2. ZBrush - sculpted out a high poly/ high detail spike
3. TopoGun - built a low poly model around the high poly
4. Maya - UV'd the new Low Poly object
5. XNormal - baked AO and Normal maps
6. Photoshop - created finalized Diffuse, Normal, AO, and Spec maps
7. Marmoset Toolbag - rendered
8. High-fived Chuck Norris and flew my Unicorn to Mars.

Hut Spike 1!

Tribal Scene - A Newer and Better Version - Hut Base

Unsatisfied with my first run though, I went back and re-created the Hut Base.  I am much more pleased with these results.