A third variation in hut bases.
Wednesday, August 3, 2011
Tuesday, August 2, 2011
Hut Spike 2!
I tried a new work flow that I actually enjoyed this time.
1. Maya - blocked out a basic spike
2. ZBrush - sculpted out a high poly/ high detail spike
3. TopoGun - built a low poly model around the high poly
4. Maya - UV'd the new Low Poly object
5. XNormal - baked AO and Normal maps
6. Photoshop - created finalized Diffuse, Normal, AO, and Spec maps
7. Marmoset Toolbag - rendered
8. High-fived Chuck Norris and flew my Unicorn to Mars.
1. Maya - blocked out a basic spike
2. ZBrush - sculpted out a high poly/ high detail spike
3. TopoGun - built a low poly model around the high poly
4. Maya - UV'd the new Low Poly object
5. XNormal - baked AO and Normal maps
6. Photoshop - created finalized Diffuse, Normal, AO, and Spec maps
7. Marmoset Toolbag - rendered
8. High-fived Chuck Norris and flew my Unicorn to Mars.
Tribal Scene - A Newer and Better Version - Hut Base
Unsatisfied with my first run though, I went back and re-created the Hut Base. I am much more pleased with these results.
Sunday, July 31, 2011
Ludus WIP - Quick Renders
I wanted to see how much sunlight would actually make it into the interior portions (mainly to ensure that there were no gaps between my walls/ floors/ ceilings.) Should look pretty cool in UDK when properly lit (hopefully!)
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