Friday, May 13, 2011
Thursday, May 5, 2011
Creature Bust WIP
This is an early sculpt based on a silhouette I created in the previous post. I was mainly going for an interesting silhouette. More detail will come much later. Right now I need to focus on nailing down a background for this guy. I imagine him serving as a hulking guardian of some abscure artifact on a distant planet. I think he reminds me of a mix between a gorilla, a horse and an eagle.
I started with a base human head mesh in homes that I could continue with decent topology but as it turned out it looks terrible. I'd like to learn TopoGun very soon to correct some of these issues.
I started with a base human head mesh in homes that I could continue with decent topology but as it turned out it looks terrible. I'd like to learn TopoGun very soon to correct some of these issues.
Tuesday, May 3, 2011
Character Bust Silhouettes Evolved
I took one of the busts from my previous post and developed it a little more. I didn't like the shape initially but after this set of bust sheets I'm liking him a lot better. My character busts give off an elephant/ rhino sort of feel. I imagine him being very brutish and strong, but passive if left alone. I created a few with shaved off horns and I started drifting off into space wondering why he might have had them removed. I can see a story might be in development with this creature.
Thursday, April 28, 2011
Character Bust Silhouettes
Just some quick silhouettes. I wanted a wide variety of characters because I'm not sure which direction I'm going to head in for this project. Here are a few ideas. Some have some potential to be developed further and some are complete crap.
Monday, April 25, 2011
Head Modeling Base Mesh
I'm still having a few issues, mainly with the ears. I've watched some tutorials and I can't quite nail them down, but I'm getting a lot better understanding of proper edge flow on heads.
Wednesday, April 20, 2011
WIP Head Modeling
This is the start of my base mesh head which I will most likely end up kit-bashing for future projects. Topology is crucial here so I'm being very maticulous about this.
Sunday, April 17, 2011
Daily Sketch #2
Having fun with Zbrush. I started out with a sphere and went from there. I could do this every day. Really fun stuff!
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