Sunday, January 22, 2012
Saturday, January 21, 2012
Subway Car Texture Options
Which do you guys like the best? This is an exterior diffuse. I have not applied the NM on these images, nor have I created a Spec Map.
Option1
Option2
Option3 (original)
Sunday, January 15, 2012
Prototyping Texture Work
This model belongs to Warren "JJ" MacDonald. I UV'd and textured it for our upcoming UDK based FPS for Prototyping.
Wednesday, November 16, 2011
Prototyping - Messing in UDK
So far this is what the level looks like in God mode.
Starting area, this is the room that will contain Jamie's incubation tube in the center.
Transitioning from a clean, steril/ scientific area to the maintinence tunnels. This small room (in white) is kind of like a decontamination chamber.
The corridor lit in UDK.
Tuesday, November 8, 2011
Saturday, November 5, 2011
Sunday, October 30, 2011
Prototyping - Modular Floor Piece
I sat down with some new tutorials over at 3dmotive.com. What an amazing site. $22 per month and well worth it, in my opinion. I really need to improve my texturing before I graduate so I tried a new workflow. The advice and techniques I learned from this site in a mere 2 hours blew my mind.
I learned a few extremely handy techniques when modeling, in preparation for texturing. I learned a TON of Photoshop techniques. I learned a lot about UDK. The prep work takes some extra time to set up, but once it's set up, you have ULTIMATE control over your texturing. Changing almost anything in your photoshop document can be done in a matter of seconds through selection masks, opacity masks, and level adjustments.
Here are the results (imported into UDK.)
I learned a few extremely handy techniques when modeling, in preparation for texturing. I learned a TON of Photoshop techniques. I learned a lot about UDK. The prep work takes some extra time to set up, but once it's set up, you have ULTIMATE control over your texturing. Changing almost anything in your photoshop document can be done in a matter of seconds through selection masks, opacity masks, and level adjustments.
Here are the results (imported into UDK.)
Saturday, September 3, 2011
Tribal Scene - Demo Reel - UPDATED
UPDATED - fixed compression issue/ timing with audio.
NEW known issues...: Youtube has deleted the last 4 seconds of my video... Thanks Youtube!
Tried uploading the same file to Vimeo. Vimeo completely messed it up and I'm now out of upload space for the week. Cool. For some reason after I spent 3 hours uploading to Vimeo, the audio was COMPLETELY out of sync with the video AND it decided to COMPLETELY skip my beauty shot. Kind of important...
Wednesday, August 31, 2011
Tribal Scene
Almost done texturing and placing objects. Then it'll be on to light tweaking and compositing a beauty shot.
Saturday, August 27, 2011
Wednesday, August 24, 2011
Sunday, August 21, 2011
Saturday, August 20, 2011
Tribal Scene WIP - Tower1
My idea is to build modular vertical sections of this tower, one stacked right on top of the other. This is the base of the tower. To remain consistent in theme and style, I will construct an escalator of sorts to transport the tribe inhabitants up and in through the doorway. </sarcasm>
Thursday, August 18, 2011
Wednesday, August 17, 2011
Hut Roof 2
Marmoset does this weird thing with alpha maps. Basically if you're looking at a transparent face, any geometry behind that transparency will disappear. The edges of my hut roof (thatch) look like they are floating in the air. I promise they're not!
Tuesday, August 16, 2011
Saturday, August 13, 2011
Thursday, August 11, 2011
Tribal Scene WIP - Modeling Complete
I had to knock out all the modeling for my Tribal scene today. I was cutting it close, but I'm 99% done. Now it will be on to UVing and texturing.
Everything in the gray lambert texture was modeled today!
Hopefully my texturing and lighting later on down the road will bring the scene closer to the concept. As of right now they look very different, and I'm a little nervous.
Everything in the gray lambert texture was modeled today!
Hopefully my texturing and lighting later on down the road will bring the scene closer to the concept. As of right now they look very different, and I'm a little nervous.
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